Meta Quest Pro Testing

November 24, 2022
Meta Quest Pro Testing

Meta’s new flagship, the Meta Quest Pro undoubtedly sets new standards. Meta has succeeded in bringing a premium Virtual Reality headset to the market, which comes with an extraordinarily high-quality feeling, an exclusive haptic and optimized software.

At just 700 grams and evenly distributed weight, the headset feels as light as a feather, making it more enjoyable than ever to use over a long period of time. The Quest Pro is attached by placing it on the forehead and the back of the head and fixing it in place with the side pieces. Using the adjustment wheel, located at the back of the head, you can set how tight or loose the headset should sit. An additional strap, which runs over the head as with the Quest 2 is no longer required, which will especially please people who style their hair. The distance between the eyes, also called IPD, is continuously adjustable from 55-75. The optimal value for the user is measured by means of eye tracking and is shown in the display. That way a sharp image is always shown, without distortion. The distance between the two displays and the eyes themselves can also be adjusted by means of a wheel on the upper front part of the headset, which makes it possible and comfortable to use for people who wear glasses.

Meta Quest Pro Testing
Pictures: Meta
When you first put on the Quest Pro, you immediately notice, besides the wearing comfort, that outside light still reaches the eyes on the left and right sides, which reduces the degree of immersion. This feels like wearing Augmented Reality glasses at first, however, Meta has already taken care of this and included two magnetic, so-called “light blockers”, which can be attached on the left and right to get a classic Virtual Reality experience. A protective cover for the front of the headset is also included as an accessory. Regarding the display, it can be said that colors are seen with much more saturation and crispness compared to the Meta Quest 2 and everything appears a bit sharper and with less edge flicker.

Besides the comfort and design of the Meta Quest Pro, functionalities like hand tracking, facial expression recognition and the RGB passthrough are further highlights. For the latter, three cameras are installed in the front part of the headset, two grayscale cameras, as well as a high-resolution RGB camera. This means that we can now see a live RGB image through the headset for the first time.

Meta Quest Pro Testing
Picture: Meta

The RGB passthrough is particularly useful for applications that work in Mixed Reality. For example, architectural applications in which 3D models, like a showroom, can be placed in the user’s home and explored. In addition, Meta’s Horizon-Worlds app allows users to integrate their real desk into Virtual Reality by using passthrough to display the keyboard and desk surface while the monitors and surroundings are augmented in 3D. Ultimately, it’s up to the ecosystem and the apps themselves to integrate this feature into their applications in a meaningful way to increase the relevance of the hardware. However, it must be said that the passthrough of the Meta Quest Pro is currently still very noisy and reminds us of an older cell phone recording in terms of looks. This is mainly because not just a flat RGB image is displayed, but a 3D video that the headset calculates in real time from depth information and the RGB image.

The hand tracking of the Meta Quest Pro allows you to use your own hands instead of controllers. This already works very reliably and intuitively, with only a slight noticeable delay when the headset first recognizes the hands and calculates their movement. The controllers of the Meta Quest Pro are significantly smaller, heavier, and equipped with better haptic vibration feedback than we have seen so far. Since they have the corresponding hardware and cameras themselves, the controllers no longer need a tracking ring, they rather track themselves and are battery-free. Facial expression recognition is currently used primarily in combination with avatars, which gives them a much more realistic appearance and is especially advantageous in collaborative work to correctly assess the emotions of his counterpart.
Meta Quest Pro Testing
Picture: Meta
The VRdirect app is already compatible with the Meta Quest Pro, so all the convenient improvements of the glasses themselves can be used directly with the app. Since it is a 6-DoF device and the VRdirect app can display 3D models, these can be experienced with full immersion. This is possible by the user himself moving through the physical space and thereby viewing the 3D model from all sides.

In summary, the Meta Quest Pro is Meta’s premium high-end device and has impressive hardware and is available for 1800,- € for those who value features like hand tracking and facial expression recognition, as well as a premium feel. Included is an elegant charging station that allows the headset and both controllers to be docked and charged at the same time. The Meta Quest Pro is currently not yet available in Germany.

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The VRdirect platform is the easiest solution to create and publish Virtual Reality projects. There are no expert skills needed. Moreover, Virtual Reality projects created with VRdirect can be published instantly via any VR enabled device, smartphone or web-browser and you can update them easily and in real-time.

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