Yes! You can. But first, some questions need to be answered. For example, how much am I willing to invest, both time and money? How realistic do I want the VR experience to be? What technology will I use? How large is the audience and what device will they prefer?
Once you’ve answered these questions, break down the VR creation process into four aspects:
1 Design/creation: creating the 3D models of your idea; content of the VR world.
2) VR modeling: using VR authoring tools to connect the visual/sound elements into a story.
3) Programming: establishing the action/reaction relationship between the 3D world and the devices/controllers.
4) Publishing: selecting a VR device to publish the VR project.
Assuming you want to create a fully immersive VR world, you must first select a VR platform to publish the VR world with. Some popular VR devices on the market are Pico Neo 3, Oculus Rift, Oculus Quest 2, etc. Next, create 3D models of your ideal VR world, or in case of 360° videos, use one of the VR stitching softwares to create a panoramic VR experience.
Now choose a VR authoring tool. With a VR authoring tool, you can add rich media content to the VR project, including images, text, and 3D models for an interactive and engaging experience. Two very popular high-end VR authoring tools you can use are 3DUnity and Unreal Engine.
Once you are satisfied with the 3D graphical world, you need to establish an action and reaction relationship between the VR content and the VR devices/controllers. This requires knowledge of programming languages such as C#. Now spend some time testing, get feedback, and if everything fits, publish it.
However, you can also easily create and publish your own VR worlds with 360° videos or images without programming skills using intuitive platforms like the VRdirect platform. For 360° content creation, invest in omnidirectional or Sphere cameras to start your first VR project. Leading companies are already using VRdirect within their organization for use cases such as marketing, real estate tours, training, exhibitions, and much more. Here are several existing use cases of the VRdirect platform: https://www.vrdirect.com/.
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